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2020 JK Sports 12U Turf Wars
12U
14U
Jan 17 - 19
|
FunCity Turf - Greater Burlington Area Sports Facilities | Burlington, IA
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Schedule/Scores
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Event Info
Pool Standings
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Jan 17, 2020
Jan 18, 2020
Jan 19, 2020
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Mudd Dawgs
2
Mudd Dawgs 09
3
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Midwest Adrenaline
3
Missouri Bombers '08
12
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Midwest Sluggers 08
1
07 Texas Glory IL
11
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
CTW 12U EG
0
Monsters 12U - Coil
13
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Mudd Dawgs 09
0
07 Texas Glory IL
4
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Missouri Bombers '08
1
Monsters 12U - Coil
2
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Monsters 12U - Coil
0
07 Texas Glory IL
2
Pool Standings
Pool seeding tie breaker rules
×
PG regular seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If two teams are tied -Head to Head winner
If three teams are tied – If one team has defeated both other teams, that team advances. If not go to #4.
Total runs allowed in pool play.
If still tied – Total runs scored in pool play
If still tied – Total runs allowed subtracting game with most runs allowed in pool play
If still tied – Total runs allowed minus two games with most runs allowed in pool play
If still tied – Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
×
Run Differential seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If two teams are tied -Head to Head winner
If more than two teams are tied and they did not all play each other, then Head to Head does not apply. Go to #4 tie breaker.
Run differential (Sum of run differential in pool play) (Max of 7 runs per game)
Total runs allowed in pool play.
Total runs scored in pool play
Total runs allowed subtracting game with most runs allowed in pool play
Total runs allowed minus two games with most runs allowed in pool play
Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
×
Average Run Differential seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If winning percentage tied - team with most wins or team with less losses
If two teams are tied - Head to Head winner
If three teams are tied – If one team has defeated both other teams, that team advances. If not go to #5.
Average runs allowed in pool play.
If still tied – Average runs scored in pool play
If still tied – Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
Pool standings are subject to be overridden by event director if other tie breaker proceedings are needed.
Pool A
ST
PCT
W
L
T
RA
RS
1
07 Texas Glory IL
IL
1.000
3
0
0
4
27
2
Missouri Bombers '08
MO
0.500
1
1
1
4
10
3
Mudd Dawgs
IA
0.500
1
1
1
12
4
4
CTW 12U EG
IL
0.000
0
3
0
26
5
Pool B
ST
PCT
W
L
T
RA
RS
1
Monsters 12U - Coil
IA
1.000
3
0
0
8
43
2
Mudd Dawgs 09
IA
0.667
2
1
0
17
18
3
Midwest Adrenaline
IL
0.333
1
2
0
21
13
4
Midwest Sluggers 08
IL
0.000
0
3
0
33
5
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2024
by Perfect Game. All rights reserved. No portion of this information may be reprinted or reproduced without the written consent of Perfect Game.