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2021 16U Perfect Game Softball "Stuff the Cupboards" Sunday Only Indoor (OPEN)
16U (Open)
18U (Open)
Nov 7
|
FunCity Turf - Greater Burlington Area Sports Facilities | Burlington, IA
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Nov 07, 2021
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
COBRAS 05
0
Monsters 16U - Bell
6
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Iowa Impact Red
2
Heartland Havoc '06
4
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Monsters 16U - Bell
8
Jr Cougars
4
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Heartland Havoc '06
3
MWC 15u Select
1
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Jr Cougars
5
COBRAS 05
7
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
MWC 15u Select
8
Iowa Impact Red
0
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Iowa Impact Red
2
COBRAS 05
5
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Jr Cougars
0
MWC 15u Select
4
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
COBRAS 05
2
Heartland Havoc '06
5
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
MWC 15u Select
13
Monsters 16U - Bell
0
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
MWC 15u Select
3
Heartland Havoc '06
6
Pool Standings
Pool seeding tie breaker rules
×
PG regular seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If two teams are tied -Head to Head winner
If three teams are tied – If one team has defeated both other teams, that team advances. If not go to #4.
Total runs allowed in pool play.
If still tied – Total runs scored in pool play
If still tied – Total runs allowed subtracting game with most runs allowed in pool play
If still tied – Total runs allowed minus two games with most runs allowed in pool play
If still tied – Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
×
Run Differential seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If two teams are tied -Head to Head winner
If more than two teams are tied and they did not all play each other, then Head to Head does not apply. Go to #4 tie breaker.
Run differential (Sum of run differential in pool play) (Max of 7 runs per game)
Total runs allowed in pool play.
Total runs scored in pool play
Total runs allowed subtracting game with most runs allowed in pool play
Total runs allowed minus two games with most runs allowed in pool play
Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
×
Average Run Differential seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If winning percentage tied - team with most wins or team with less losses
If two teams are tied - Head to Head winner
If three teams are tied – If one team has defeated both other teams, that team advances. If not go to #5.
Average runs allowed in pool play.
If still tied – Average runs scored in pool play
If still tied – Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
Pool standings are subject to be overridden by event director if other tie breaker proceedings are needed.
Pool A
ST
PCT
W
L
T
RA
RS
1
Monsters 16U - Bell
IA
1.000
2
0
0
4
14
2
COBRAS 05
MO
0.500
1
1
0
11
7
3
Jr Cougars
IA
0.000
0
2
0
15
9
Pool B
ST
PCT
W
L
T
RA
RS
1
Heartland Havoc '06
IL
1.000
2
0
0
3
7
2
MWC 15u Select
IA
0.500
1
1
0
3
9
3
Iowa Impact Red
IA
0.000
0
2
0
12
2
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by Perfect Game. All rights reserved. No portion of this information may be reprinted or reproduced without the written consent of Perfect Game.