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2021 14U Perfect Game Softball "November Knockout" Indoor - Saturday Only (OPEN)
14U (Open)
18U (Open)
Nov 20
|
FunCity Turf - Greater Burlington Area Sports Facilities | Burlington, IA
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Pool Standings
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Nov 20, 2021
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Midwest Bandits 14u
1
QC Firebirds 07
18
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Midwest Crushers 08
7
Thunder 14u Black
5
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Cik 08s
13
Midwest Bandits 14u
0
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
QC Firebirds 07
0
Midwest Crushers 08
4
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Thunder 14u Black
12
Cik 08s
6
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Midwest Bandits 14u
0
Thunder 14u Black
10
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Cik 08s
14
QC Firebirds 07
0
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Thunder 14u Black
7
Midwest Crushers 08
3
FunCity Turf - Greater Burlington Area Sports Facilities #2
Game Recap
Final
Thunder 14u Black
4
Cik 08s
1
Pool Standings
Pool seeding tie breaker rules
×
PG regular seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If two teams are tied -Head to Head winner
If three teams are tied – If one team has defeated both other teams, that team advances. If not go to #4.
Total runs allowed in pool play.
If still tied – Total runs scored in pool play
If still tied – Total runs allowed subtracting game with most runs allowed in pool play
If still tied – Total runs allowed minus two games with most runs allowed in pool play
If still tied – Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
×
Run Differential seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If two teams are tied -Head to Head winner
If more than two teams are tied and they did not all play each other, then Head to Head does not apply. Go to #4 tie breaker.
Run differential (Sum of run differential in pool play) (Max of 7 runs per game)
Total runs allowed in pool play.
Total runs scored in pool play
Total runs allowed subtracting game with most runs allowed in pool play
Total runs allowed minus two games with most runs allowed in pool play
Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
×
Average Run Differential seeding rules
Seeding and Tie Breaker Rules.
Pool play overall record (winning percentage)
If winning percentage tied - team with most wins or team with less losses
If two teams are tied - Head to Head winner
If three teams are tied – If one team has defeated both other teams, that team advances. If not go to #5.
Average runs allowed in pool play.
If still tied – Average runs scored in pool play
If still tied – Runs scored inning by inning starting with first game until one team has more runs after a complete inning starting with pool games
Second place teams will always be taken ahead of 3rd place teams for wild cards, 3rd place ahead of 4th place, etc.
Pool standings are subject to be overridden by event director if other tie breaker proceedings are needed.
Pool A
ST
PCT
W
L
T
RA
RS
1
Midwest Crushers 08
IA
1.000
2
0
0
5
11
2
QC Firebirds 07
IA
0.500
1
1
0
5
18
3
Cik 08s
IA
0.500
1
1
0
12
19
4
Thunder 14u Black
IA
0.500
1
1
0
13
17
5
Midwest Bandits 14u
IL
0.000
0
2
0
31
1
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